Private["_client","_locked","_side","_vehicle"];

_vehicle = _this select 0;
_locked = _this select 1;

_vehicle lock _locked;

WFBE_SetVehicleLock = [nil,'CLTFNCSETVEHICLELOCK',[_vehicle,_locked]];
publicVariable 'WFBE_SetVehicleLock';
if (!isMultiplayer || (isServer && local player)) then {[nil,'CLTFNCSETVEHICLELOCK',[_vehicle,_locked]] Spawn HandlePVF};
